Real World Motion. Live On Screen.
Pulse is a compact wireless motion tracker built by Trinity XR for film, VFX, and game production. Clip it to any object — a camera, a prop, an actor's costume — and its 6-axis sensor streams live positional data directly to your screen, your engine, and your pipeline.
No bulky rigs. No post-production surprises. No reshoots. Just real-world motion, translated to your digital world in real time.
Film crews shoot complex sequences with no live feedback on how motion will translate to post-production. The result? Everyone guesses. And guesswork is expensive.
Tracking failures are discovered too late. Reshoots are scheduled. Budgets spiral. Creative vision gets compromised at every step.
Crews have no real-time visibility into how camera motion will behave in post-production. Every take is a gamble.
Tracking failures are discovered in the VFX suite, not on set — when it's far too late and far too expensive to fix.
Directors and VFX supervisors must settle for what was captured rather than what was envisioned. The gap kills great work.
Pulse is a compact wireless motion tracker that streams real-world movement directly to your screen — in real time — so you see exactly what VFX will see, before you ever leave set.
Clip Pulse to any prop, rig, camera, or actor. No cables. No complex setup. Ready in seconds.
→Perform the shot as usual. Pulse captures all 6 axes of motion with precision — wirelessly, in real time.
→Watch motion stream instantly to Unreal Engine, your VFX pipeline, or the Pulse dashboard. No guessing. Pure control.
Pulse is engineered for the chaos of a real film set — compact enough to attach anywhere, rugged enough to keep streaming, and precise enough to trust with your production.
Every design decision in Pulse was made by people who spent years on real film sets, solving this exact problem.
From power-on to live streaming in under a minute. No configuration menus, no cables, no calibration ritual. Pulse is ready when your shot is.
Small enough to clip to a weapon, a costume piece, or a camera rig without interfering with the shot. It goes where bulky systems can't.
Designed for crew members, not engineers. If you can press a button, you can use Pulse. The interface stays out of your way so you can focus on the work.
No cables tethering your actors or restricting your rigs. Pulse streams wirelessly so every movement is natural and unrestricted.
Watch your camera motion, prop movement, or rig data update live in Unreal Engine or your VFX dashboard — during the take, not after.
Pulse speaks the language of your existing tools. It plugs into Unreal, VFX software, game engines, and mechanical rigs without bespoke integration work.
Pulse was built for film, but the technology doesn't stop there. Anywhere real-world motion needs to be captured and acted upon in real time, Pulse fits.
See camera motion live on set. No more tracking failures discovered in post. Eliminate costly reshoots before they happen.
Stream real motion data directly into game engines. Create more authentic animations, interactive environments, and simulation rigs.
Build immersive training environments and XR experiences powered by real physical motion — not controller inputs or pre-baked animations.
Bring physical motion into living room gaming. Play with your body, not just your thumbs — a new dimension of interactive entertainment.
Pulse integrates with the tools your team already uses — no rip-and-replace, no custom middleware, no friction.
Join the studios and production crews already using Pulse to eliminate reshoots and bring real motion to screen — live, on set, every time.
Or reach us directly at adarsh@trinityxr.in