PULSE by Trinity XR

Real world motion. Live on screen.

Wireless motion tracking for film, gaming, XR and beyond.

Track real movement and bring it into the virtual set.

Pulse clips onto a sword, a rig, a camera or a performer and streams their motion to Unreal Engine as it happens.

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How it works

Track any prop. Any performer.

Actor swinging a sword with a Pulse sensor inside the handle
Pulse sensor strapped to a trident shaft
Pulse sensor inside the handle.
01

Attach

Clip it to a prop, rig, camera or actor. No cables, ready in under a minute.

02

Move

Perform the shot as usual. Pulse captures six axes of motion, wirelessly.

03

See it live

Watch it stream into Unreal, your VFX pipeline or the Pulse dashboard during the take.

Performance
FPS

Motion streams at 120 frames per second. What you see on set is what the engine gets.

Endurance
hrs

A full shooting day on one charge. Ultra light and wireless, so it fits in a palm and stays out of the shot.

Pulse dashboard on a virtual production set
Latency
ms

Fast enough to judge a take while it's still happening, not after wrap.

See it live

The whole volume, on one screen.

Tap the markers to see what the dashboard shows during a take.

Virtual production set with the Pulse dashboard tracking two actors
Unreal EngineVFX pipelinesGame enginesMechanical rigs
Who it's for

One tracker. Every kind of motion.

Primary market

Film & VFX

See camera and prop motion live on set. Catch tracking failures before they reach post and cut reshoots.

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Growing market

Games & simulation

Stream real motion into your engine for authentic animation, interactive worlds and simulation rigs.

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Emerging market

XR, training & rehab

Immersive training and movement tracking driven by how people actually move, not by controller input.

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Why Pulse

Built by people who spent years on real film sets.

Instant

Power on to live streaming in under a minute. No calibration ritual.

Ultra compact

Fits on a weapon, a costume piece or a camera rig without touching the shot.

Easy to run

Made for crew, not engineers. If you can press a button, you can run it.

Wireless

No cables on actors or rigs. Every movement stays natural.

Real-time feedback

Watch motion update in Unreal or your VFX dashboard during the take.

Universal pipeline

Works with Unreal, VFX software, game engines and mechanical rigs.

0Units built and tested
0Years on real film sets
0Industries served
∞Reshoots saved
Specifications

The details.

Need the full datasheet, dimensions or integration notes? Ask and we'll send them.

Request the datasheet

Tracking
6-axis motion: position and orientation
Tracking rate
120 FPS
Latency
2.1 ms
Battery
Up to 8 hours on one charge
Connectivity
Wireless, real-time streaming
Setup time
Under 60 seconds
Form factor
Ultra compact, ultra light
Mounts to
Props, rigs, cameras and actors
Compatibility
Unreal Engine, VFX pipelines, game engines, mechanical rigs
Get started

Stop guessing. Start seeing.

Join the crews using Pulse to cut reshoots and put real motion on screen, live.

Or write to adarsh@trinityxr.in